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 Post subject: Updated Templar Guide for the current ME
 Post Posted: Thu Jan 28, 2010 5:37 pm 
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Blue Parrot

Joined: Fri Nov 13, 2009 10:26 pm
Posts: 30
Location: US
I decided it was time to provide an updated skills list. I got this list off the monato esprit wiki and am not positive on all the mana amounts but it is pretty accurate. If anything is wrong please let me know and I will change them. I don't have the last two skills yet but when I do I will update them.



===Active Skills ===
(Note that this list is still incomplete)

Double Axel (Attack skill, 2.0m range): Available at level 1
1. 7 Mana, 130% phys. dmg.
2. 13 Mana, 160% phys. dmg.
3. 19 Mana, 190% phys. dmg.
4. 25 Mana, 220% phys. dmg.
5. 31 Mana, 250% phys. dmg.


Harden Armor (Self buff, lasts 600 seconds): Available at level 1
1. 9 Mana, +12% phys. defense, -6% phys. atk./ mag. atk.
2. 16 Mana, +24% phys. defense, -12% phys. atk./ mag. atk.
3. 23 Mana, +36% phys. defense, -18% phys. atk./ mag. atk.
4. 30 Mana, +48% phys. defense, -24% phys. atk./ mag. atk.
5. 37 Mana, +60% phys. defense, -30% phys. atk./ mag. atk.


Shield Bomb (Attack skill, 10.0m range): Available at level 3
1. 7 Mana, 112% phys. dmg.
2. 12 Mana, 124% phys. dmg.
3. 17 Mana, 136% phys. dmg.
4. 22 Mana, 148% phys. dmg.
5. 27 Mana, 160% phys. dmg.


Self Healing (Self buff, effects are dependent on wis, int, and mag. atk.): Available at level 8
1. 7 Mana, Heals ?? ~ ?? HP
2. 14 Mana, Heals ?? ~ ?? HP
3. 19 Mana, Heals ?? ~ ?? HP
4. 24 Mana, Heals ?? ~ ?? HP
5. 29 Mana, Heals ?? ~ ?? HP


Defense Aura (Self buff/party buff, lasts 600 seconds): Available at level 13
1. ?? Mana, +50 phys. def. for self/party members
2. ?? Mana, +100 phys. def. for self/ party members
3. ?? Mana, +150 phys. def. for self/party members
4. ?? Mana, +200 phys. def. for self/party members
5. 44 Mana, +250 phys. def. for self/party members


Defiance Shout (Self buff, AoE): Available at level 18
1. 9 Mana, Taunts surrounding monsters onto self
2. 15 Mana
3. 21 Mana
4. 27 Mana
5. 33 Mana


Weaken (Debuff, 6.0m range, lasts 30 seconds): Available at level 23
1. 16 Mana, -6% atk. of target
2. 24 Mana, -12% atk. of target
3. 32 Mana, -18% atk. of target
4. 49 Mana, -24% atk. of target
5. 60 Mana, -30% atk. of target


Transfusion (Self buff, cool time 3min): Available at level 28
1. 1 Mana, 20% HP to 12% MP
2. 1 Mana, 20% HP to 24% MP
3. 1 Mana, 20% HP to 36% MP
4. 1 Mana, 20% HP to 48% MP
5. 1 Mana, 20% HP to 60% MP


Absolute Shield (Self buff, lasts ?? seconds): Available at level 33
1. ?? Mana, +100 block

Revival (Self buff): Available at level 38
1. ??


===Passive Skills===

Increase MP
Increase HP
Increase Physical Defense
Increase Magical Defense




Suggested Build

Active
Double Axle (main attack)- 5
Harden Armor (doesn't help at all in my opinion)- 0
Shield Bomb- 5 (if you solo most of the time otherwise your choice)
Self Healing (good if you are the tank or if you solo)- 5
Defense Aura (good for parties and yourself)- 5
Defiance Shout- 0
Weaken (definitely worth it, especially for boses)- 5
Transfusion (depends on if you have anyone to heal your HP and it's not very useful since the cool time is 3min)- 0
Absolute Shield- probably 5 not sure yet
Revival- at least 1


Passive- Your choice for the use of your extra points
Increase MP (if soloing)
Increase HP (if needed or if you plan to be a tank)
Increase Physical Defense (if tank or if you need defense)

_________________
IGN: Mar
Level 31 Templar
Guild: Sunrise

IGN: Remi Level 10 Hwarang


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 Post subject: Re: Updated Templar Guide for the current ME
 Post Posted: Fri Jan 29, 2010 3:03 pm 
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Grey Wolf
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Joined: Sat May 16, 2009 4:56 am
Posts: 197
Suggested Build Mar (& my view)

Active
Double Axle (main attack)- 5 :I Agree
Harden Armor (doesn't help at all in my opinion)- 0 : I Agree
Shield Bomb- 5 (if you solo most of the time otherwise your choice) I advise -1
Self Healing (good if you are the tank or if you solo)- 5 :I Agree
Defense Aura (good for parties and yourself)- 5 :I Agree
Defiance Shout- 0 : I advise -1
Weaken (definitely worth it, especially for boses)- 5 ::I Agree
Transfusion (depends on if you have anyone to heal your HP and it's not very useful since the cool time is 3min)- 0 : I advise - 5
Absolute Shield- probably 5 not sure yet I advise - 5
Revival- at least 1 :I Agree 1-5

Increase Physical Defense - max

_________________
Mage "Masajuki" 40lvl
HW "Masa" 40lvl
CL "MasaMD" 30lvl
TM "MasaTP" 21lvl
MasaStar^HL 24 lvl
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 Post subject: Re: Updated Templar Guide for the current ME
 Post Posted: Fri Jan 29, 2010 4:38 pm 
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Blue Parrot

Joined: Fri Nov 13, 2009 10:26 pm
Posts: 30
Location: US
Thank you Masa for your input. I do agree with transfusion if you have self healing maxed otherwise you will have to sit to regain HP, at the same time gaining MP so it would be a waste of points. I also think there should be separate skill points for passive because in my opinion the three I listed should all be maxed. MP is low for templars, it helps to have more HP so you need to heal less, and you need the physical defense if you are a tank or if you have low HP.

_________________
IGN: Mar
Level 31 Templar
Guild: Sunrise

IGN: Remi Level 10 Hwarang


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 Post subject: Re: Updated Templar Guide for the current ME
 Post Posted: Sat Jan 30, 2010 12:56 pm 
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Grey Wolf
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Joined: Sat May 16, 2009 4:56 am
Posts: 197
Restore HP need to kill the bosses
and transfusion HP MP for quests.
HP increases at the expense of clothes ,items and scrolls, but
I suggest the scrolls to protect.

_________________
Mage "Masajuki" 40lvl
HW "Masa" 40lvl
CL "MasaMD" 30lvl
TM "MasaTP" 21lvl
MasaStar^HL 24 lvl
Image


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